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  • ...atory design]], community ergonomics, cooperative work, new work programs, virtual organizations, telework, and quality management. ...ion technology|IT]], product design, transportation, training, nuclear and virtual environments, among others. Kim Vicente, a University of Toronto Professor
    28 KB (4,034 words) - 20:33, 20 September 2010
  • ...he difference'' 'nature''' between the task ( project record, the field of virtual future) and activity (body - the brain of course) who takes positions and m ...would the [[organization]]s, focusing on the rule prescribed first. The [[reality]] is [[Complexity|complex]], as in everyday life, where we all respect the
    9 KB (1,320 words) - 20:33, 20 September 2010
  • ...actually develop. In one potential [[parallel universe (fiction)|alternate reality]], [[Jean-Luc Picard]] had this defect and developed the syndrome over a 25 ...ague", "Hakkar's [[SARS]]" or "WoW [[AIDS]]" for a major outbreak of the [[virtual plague]] in the game due to a design oversight.
    66 KB (10,587 words) - 20:08, 21 September 2010