System on a chip
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A system on a chip or system on chip (SoC or SOC) is an integrated circuit (IC) that integrates all components of a computer or other electronic system into a single chip. It may contain digital, analog, mixed-signal, and often radio-frequency functions—all on a single chip substrate. A typical application is in the area of embedded systems.
The contrast with a microcontroller is one of degree. Microcontrollers typically have under 100 kB of RAM (often just a few kilobytes) and often really are single-chip-systems, whereas the term SoC is typically used with more powerful processors, capable of running software such as the desktop versions of Windows and Linux, which need external memory chips (flash, RAM) to be useful, and which are used with various external peripherals. In short, for larger systems system on a chip is hyperbole, indicating technical direction more than reality: increasing chip integration to reduce manufacturing costs and to enable smaller systems. Many interesting systems are too complex to fit on just one chip built with a process optimized for just one of the system's tasks.
When it is not feasible to construct an SoC for a particular application, an alternative is a system in package (SiP) comprising a number of chips in a single package. In large volumes, SoC is believed to be more cost-effective than SiP since it increases the yield of the fabrication and because its packaging is simpler.[1]
Another option, as seen for example in higher end cell phones and on the Beagle Board, is package on package stacking during board assembly. The SoC chip includes processors and numerous digital peripherals, and comes in a ball grid package with lower and upper connections. The lower balls connect to the board and various peripherals, with the upper balls in a ring holding the memory buses used to access NAND flash and DDR2 RAM. Memory packages could come from multiple vendors.
Structure
A typical SoC consists of:
- A microcontroller, microprocessor or DSP core(s). Some SoCs—called multiprocessor system on chip (MPSoC)—include more than one processor core.
- Memory blocks including a selection of ROM, RAM, EEPROM and flash memory.
- Timing sources including oscillators and phase-locked loops.
- Peripherals including counter-timers, real-time timers and power-on reset generators.
- External interfaces including industry standards such as USB, FireWire, Ethernet, USART, SPI.
- Analog interfaces including ADCs and DACs.
- Voltage regulators and power management circuits.
Design flow
An SoC consists of both the hardware described above, and the software that controls the microcontroller, microprocessor or DSP cores, peripherals and interfaces. The design flow for an SoC aims to develop this hardware and software in parallel.
Most SoCs are developed from pre-qualified hardware blocks for the hardware elements described above, together with the software drivers that control their operation. Of particular importance are the protocol stacks that drive industry-standard interfaces like USB. The hardware blocks are put together using CAD tools; the software modules are integrated using a software-development environment.
Chips are verified for logical correctness before being sent to foundry. This process is called functional verification and it accounts for a significant portion of the time and energy expended in the chip design life cycle (although the often quoted figure of 70% is probably an exaggeration).[2] With the growing complexity of chips, hardware verification languages like SystemVerilog, SystemC, e, and OpenVera are being used. Bugs found in the verification stage are reported to the designer.
Often, one step in the verification flow is emulation: The hardware is mapped onto an emulation platform based on a field-programmable gate array (FPGA) that mimics the behavior of the SoC, and the software modules are loaded into the memory of the emulation platform. Once programmed, the emulation platform enables the hardware and software of the SoC to be tested and debugged at close to its full operational speed. Emulation is generally preceded by extensive software simulation. In fact, sometimes the FPGAs are used primarily to speed up some parts of the simulation work.
After emulation the hardware of the SoC follows the place-and-route phase of the design of an integrated circuit before it is fabricated.
Fabrication
SoCs can be fabricated by several technologies, including:
SoC designs usually consume less power and have a lower cost and higher reliability than the multi-chip systems that they replace. And with fewer packages in the system, assembly costs are reduced as well.
However, like most VLSI designs, the total cost is higher for one large chip than for the same functionality distributed over several smaller chips, because of lower yields and higher NRE costs.
Books
- (2003) Wael Badawy, Graham Jullien (2003). System-on-chip for real-time applications. Kluwer. ISBN 1402072546, 9781402072543 Check
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value: invalid character (help). 465 pages - Furber, Stephen B. (2000). ARM system-on-chip architecture. Boston: Addison-Wesley. ISBN 0-201-67519-6.
See also
- List of system-on-a-chip suppliers
- PSoC
- ASIC
- Microcontroller
- Electronic design automation
- Post silicon validation
- System in package
- Single-board computer
- Network On Chip
Notes
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External links
ar:منظومة على رقاقةde:System-on-a-Chip et:Süsteemikiip es:System on a chip eo:System-on-chip fr:System-on-a-chip hy:Համակարգ միկրոշրջույթի վրա ko:단일 칩 시스템 it:System-on-a-chip ms:Sistem-atas-cip ja:System-on-a-chip pl:System-on-a-chip pt:System-on-a-chip ru:Система на кристалле sv:System-on-a-chip uk:Система на кристалі vi:Hệ thống trên một vi mạch
zh:系統單晶片- ↑ "The Great Debate: SOC vs. SIP". EE Times. Retrieved 2009-08-12.
- ↑ "Is verification really 70 percent?". Eetimes.com. Retrieved 2009-08-12.