Virtual rehabilitation

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Virtual rehabilitation is the patient's training based entirely on, or augmented by virtual reality simulation exercises. If there is no conventional therapy provided, the rehabilitation is said to be "virtual reality-based." Otherwise, if virtual rehabilitation is in addition to conventional therapy, the intervention is "virtual reality-augmented." The term Virtual Rehabilitation was coined in 2002 by Professor Daniel Thalmann of EPFL (Switzerland) and Professor Grigore Burdea of Rutgers University (USA). In their view the term applies to both physical therapy and cognitive interventions (such as for patients suffering from Post Traumatic Stress Disorder, phobias, attention deficits or amnesia).

Virtual rehabilitation offers a number of advantages[1] compared to conventional therapeutic methods:

  • It is entertaining, thus motivating the patient;
  • It provides objective outcome measures of therapy efficacy (limb velocity, range of movement, error rates, game scores, etc.);
  • These data are transparently stored by the computer running the simulation and can be made available on the Internet.
  • Thus virtual rehabilitation can be performed in the patient's home and monitored at a distance (becoming telerehabilitation)

Notes and references

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  1. Burdea G. “Keynote Address: Virtual Rehabilitation-Benefits and Challenges,” 1st International Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational) VRMHR 2002 Lausanne, Switzerland, November 7 and 8, pp. 1-11, 2002. Reprinted in the 2003 International Medical Informatics Association Yearbook of Medical Informatics, Heidelberg, Germany, pp. 170-176 and in Journal of Methods of Information in Medicine, Schattauer, German, (invited), pp. 519-523, 2003.